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1800-102-2727This is the complete JEE Main Physics Formula Sheet and Class 11 Formula Sheet for Kinematics — Chapter 02 from the Aakash Rapid Revision & Formula Bank. Kinematics is the study of motion without considering the forces causing it. This chapter covers: Distance, Displacement, Speed, Velocity — definitions, SI units, dimensional formulas; General Equations of Motion — v=dx/dt, a=dv/dt, a=v dv/dx (calculus form); Equations of Motion for Uniform Acceleration — v=u+at, s=ut+½at², v²=u²+2as, Snth=u+a(2n–1)/2; Graphs — position-time (slope=velocity), velocity-time (slope=acceleration, area=displacement), acceleration-time (area=change in velocity); Motion Under Gravity — free fall, vertical projection upward, projection from height with initial speed; Vectors — parallelogram law, resultant magnitude/direction, dot product, cross product, resolution, unit vectors; Relative Motion — relative velocity v_AB=v_A–v_B, umbrella direction, closest approach, river crossing (minimum time, minimum distance); Projectile Motion — horizontal projection, oblique projection (T=2u sinθ/g, H=u²sin²θ/2g, R=u²sin2θ/g, trajectory equation); and Circular Motion — angular velocity, centripetal acceleration, tangential acceleration, uniform and non-uniform circular motion. Kinematics contributes 3–5 questions in every JEE Main session. Download the Free PDF for all Kinematics formulas in one JEE Main exam-ready reference.
Scroll to explore all Kinematics formulas — JEE Main Physics Formula Sheet
Kinematics is the branch of mechanics that describes motion purely in terms of position, velocity, and acceleration — without asking about the forces causing that motion. It is the language in which all subsequent mechanics chapters (Laws of Motion, Work-Energy, Rotation) are expressed. Every JEE Main physics question that involves projectile motion, relative velocity, or circular motion draws directly on Kinematics formulas.
For JEE Main physics, Kinematics contributes 3–5 questions per session. These questions test: equations of motion in uniform acceleration (including the nth-second formula), graph interpretations (slope and area of x-t, v-t, a-t graphs), projectile motion (T, H, R, trajectory equation, complementary angles), relative velocity (river crossing, umbrella direction, closest approach), and centripetal/tangential acceleration in circular motion. Every question maps to a specific formula from the Aakash PDF.
Download the Free PDF for Kinematics to access all equations of motion, all projectile formulas, all relative motion results, all vector operations, and all circular motion formulas in one structured JEE Main physics revision reference.
Distance and Displacement (from Aakash PDF — Kinematics):
Distance = total length of the actual path traversed between initial and final positions. Always positive, never decreases. SI unit: metre (m). Dimensional formula: [M⁰L¹T⁰].
Displacement = the change in position vector — a vector from initial to final position. Can be positive, negative, or zero. Magnitude of displacement ≤ distance covered.
Speed and Velocity (from Aakash PDF — Kinematics):
Average speed = total distance / total time (scalar, always ≥ 0).
Average velocity = total displacement / total time (vector, can be zero even if speed ≠ 0).
Instantaneous velocity: v = dx/dt (limit of Δx/Δt as Δt→0).
Instantaneous speed = |v| = |dx/dt| (magnitude of instantaneous velocity).
Acceleration (from Aakash PDF — Kinematics):
a = dv/dt (rate of change of velocity with time).
a = v dv/dx (useful when velocity is given as function of position).
General Equations of Motion — Calculus Forms (from Aakash PDF — Kinematics JEE Main):
v = dx/dt → vdt = dx → ∫vdt = displacement = area under v-t graph
a = dv/dt → adt = dv → ∫adt = change in velocity = area under a-t graph
a = vdv/dx → adx = vdv → ∫adx = area under a-x graph = ½(v²–u²)
These three integral forms are the most general — they work even when acceleration is NOT constant.
Equations of Motion — Uniform Acceleration (from Aakash PDF — Kinematics JEE Main):
When a = constant (uniform acceleration):
1. v = u + at
2. s = ut + ½at² = (u+v)t/2 = vt – ½at²
3. v² = u² + 2as
4. Sₙth = u + a(2n–1)/2 (displacement in the nth second specifically)
5. x = x₀ + ut + ½at² (position at time t, where x₀ = initial position)
Here: u = initial velocity (at t=0), v = velocity at time t, a = uniform acceleration, s = displacement during 0 to t, Sₙth = displacement in the nth second (NOT total displacement up to nth second). Download the Free PDF for Kinematics for all equation of motion examples for JEE Main.
Position-Time (x-t) Graph (from Aakash PDF — Kinematics JEE Main):
Slope of tangent at any point on x-t graph = instantaneous velocity at that point. Steep positive slope → large positive velocity. Horizontal line → zero velocity (at rest). Negative slope → motion in negative direction.
Slope of chord joining two points on x-t graph = average velocity over that time interval.
x-t graph CANNOT be symmetric about the time-axis — a particle cannot be at two positions at the same instant.
Distance-time graph is always an increasing curve (distance never decreases). Displacement-time graph does NOT show the trajectory of the particle.
Velocity-Time (v-t) Graph (from Aakash PDF — Kinematics JEE Main):
Slope of tangent at any point on v-t graph = instantaneous acceleration at that point.
Slope of chord between two points on v-t graph = average acceleration in that interval.
Area under the speed-t graph between tᵢ and tᶠ = distance covered in interval (tᶠ–tᵢ).
Area under the velocity-t graph (taking sign into account): A₁+A₂ (above axis positive, below negative) = displacement. |A₁|+|A₂| = total distance. Specifically: shaded area (A₁–A₂) = displacement; A₁+A₂ = distance (for v-t graph with area A₁ above axis and A₂ below).
Acceleration-Time (a-t) Graph (from Aakash PDF — Kinematics JEE Main):
Area under a-t graph between tᵢ and tᶠ = change in velocity (vᶠ–vᵢ) in that interval.
Velocity-Position (v-x) Graph (from Aakash PDF — Kinematics JEE Main):
Acceleration of particle at any position x₀: a = v × (dv/dx) = v × (slope of v-x graph at x₀).
Graphically: a = v₀ × tanβ where β is the angle of tangent to the v-x curve at x₀ and v₀ is the speed at x₀.
Key Application — Body starts from rest, accelerates then decelerates (from Aakash PDF — Kinematics):
If a body starts from rest with acceleration α, then decelerates with retardation β and comes to rest, and total time = T:
(a) Maximum velocity: vₘₐₓ = αβT/(α+β)
(b) Length of journey: L = αβT²/[2(α+β)]
(c) Average velocity = vₘₐₓ/2
(d) t₁ = βT/(α+β); t₂ = αT/(α+β); t₁/t₂ = β/α
Velocity at midpoint of path (from Aakash PDF — Kinematics JEE Main):
If particle moves with uniform acceleration on a straight line with velocity vA at A and vB at B, then velocity at the midpoint of AB:
v_mid = √[(vA²+vB²)/2]
This is the root-mean-square of the two end velocities. Download the Free PDF for Kinematics for all graph examples for JEE Main.
Assumption (from Aakash PDF — Kinematics): If the height of the object is small compared to the radius of Earth, motion is uniformly accelerated with g = 9.8 m/s² ≈ 10 m/s² downward. Sign convention: take upward as positive, downward as negative. a = –g always.
Case 1 — Object released from height h (from Aakash PDF — Kinematics JEE Main):
u = 0 (released from rest), taking downward as positive: a = +g.
Time to reach ground: T = √(2h/g)
Velocity when reaching ground: v = √(2gh)
Taking upward as positive: h = 0 – ½gT² → T = √(2h/g); v = –√(2gh) (downward direction).
Case 2 — Particle projected vertically upward from ground with speed u (from Aakash PDF — Kinematics JEE Main):
(a) Time of ascent = Time of descent = T/2 = u/g. Total time of flight T = 2u/g.
(b) Maximum height: H = u²/2g
(c) Speed when it hits the ground = u (symmetric, same as initial speed).
(d) Displacement in complete journey = 0 (returns to start); Distance = 2H = u²/g.
(e) Average velocity = 0; Average speed = u/2.
Special property from PDF: A body takes t seconds to reach highest point. Then: distance in tth second = distance in (t+1)th second; distance in (t–1)th second = distance in (t+2)th second; distance in (t–r)th second = distance in (t+r+1)th second.
Case 3 — Body projected upward from height h with initial speed u (from Aakash PDF — Kinematics JEE Main):
(a) Speed at same level on the way down = u (symmetric about highest point).
(b) Speed at ground level: v = √(u²+2gh)
(c) Time to reach same level: T = 2u/g
(d) Total time of flight T': solve –h = uT' – ½gT'² → T' = (u+√(u²+2gh))/g
Case 4 — Body projected downward from height h with initial speed u (from Aakash PDF — Kinematics JEE Main):
(a) Speed at ground: v = √(u²+2gh)
(b) Time: T = (–u+√(u²+2gh))/g [taking downward positive: h = uT+½gT², solve for T]
Case 5 — Symmetry of distances in nth second for vertical motion (from Aakash PDF — Kinematics):
If maximum height is reached at t = T, the body covers equal distances in symmetric seconds: Sₜ = Sₜ₊₁; Sₜ₋₁ = Sₜ₊₂; Sₜ₋ᵣ = Sₜ₊ᵣ₊₁. Download the Free PDF for Kinematics for all motion under gravity examples for JEE Main.
Parallelogram Law of Vector Addition (from Aakash PDF — Kinematics JEE Main):
If two vectors A and B having a common origin are represented as two adjacent sides of a parallelogram, the diagonal from the common origin represents their resultant R.
|R| = √(A²+B²+2AB cosθ) where θ = angle between A and B.
Direction: tanβ = B sinθ/(A+B cosθ) [angle of R with A]; tan(β') = A sinθ/(B+A cosθ) [angle of R with B].
If |A| = |B| = x: R = 2x cos(θ/2), and R bisects the angle between A and B.
Important special cases (from Aakash PDF — Kinematics JEE Main):
R_max = A+B when θ=0° (vectors parallel). R_min = |A–B| when θ=180° (antiparallel).
R² = A²+B² when θ=90° (vectors perpendicular).
If |A|=|B|=|R|, then θ=120° (each separated by 120°).
If R⊥A: cos θ = –A/B, and A²+R² = B².
For n coplanar vectors of equal magnitude acting at a point with equal angles between consecutive vectors (= 360°/n): resultant = 0.
Vector Subtraction (from Aakash PDF — Kinematics):
A–B = A+(–B). Using parallelogram with angle (π–θ):
|A–B| = √(A²+B²–2AB cosθ)
If |A|=|B|=x: |A–B| = 2x sin(θ/2).
Resolution of Vectors (from Aakash PDF — Kinematics JEE Main):
Any vector V can be resolved into two perpendicular components along x and y axes:
Vx = V cosθ; Vy = V sinθ; V = Vxî+Vyĵ; |V| = √(Vx²+Vy²)
Unit vector along V: V̂ = cosθ î + sinθ ĵ
Dot Product (Scalar Product) (from Aakash PDF — Kinematics JEE Main):
A·B = AB cosθ. If θ<90°: A·B>0. If θ=90°: A·B=0. If θ>90°: A·B<0.
î·î = ĵ·ĵ = k̂·k̂ = 1; î·ĵ = ĵ·k̂ = k̂·î = 0.
A·A = A²; Projection of A on B = (A·B)/|B|; Commutative: A·B = B·A; Distributive: A·(B+C) = A·B+A·C.
Cross Product (Vector Product) (from Aakash PDF — Kinematics JEE Main):
A×B = AB sinθ n̂ where n̂ is the unit vector perpendicular to both A and B (right-hand screw rule).
|A×B| = AB sinθ. If A||B: A×B = 0. î×ĵ = k̂; ĵ×k̂ = î; k̂×î = ĵ (cyclic); ĵ×î = –k̂, etc.
Anti-commutative: A×B = –(B×A). Download the Free PDF for Kinematics for all vector formula examples for JEE Main.
Relative Velocity (from Aakash PDF — Kinematics JEE Main):
Velocity of object A with respect to object B: v_AB = v_A – v_B
Velocity of object B with respect to object A: v_BA = v_B – v_A = –v_AB
|v_AB| for two objects moving at angle θ between their velocities: |v_AB| = √(vA²+vB²–2vAvB cosθ)
Direction of Umbrella (from Aakash PDF — Kinematics JEE Main):
A person moving with speed v_M needs to hold umbrella opposite to the direction of relative velocity of rain with respect to man (v_RM = v_R – v_M).
tanθ = v_M/v_R where θ is the angle with vertical that the umbrella should be tilted in the forward direction of motion.
Closest Approach (from Aakash PDF — Kinematics JEE Main):
Two objects A and B at separation x, moving with velocities v_A and v_B. v_AB = v_A–v_B is the relative velocity of A with respect to B. Perpendicular distance from B to the line of v_AB = y (the closest approach distance).
y = x sinθ where sinθ = v_A/|v_AB| (when v_A⊥v_B)
For the case v_A⊥v_B: y = x·v_A/√(v_A²+v_B²) = x tanα/√(1+tan²α) where tanα = v_A/v_B.
River Crossing (from Aakash PDF — Kinematics JEE Main):
Setup: river of width d, river flows with speed u (along river). Man swims with speed v (w.r.t. water). Man swims at angle θ to normal to bank: vx = u–v sinθ (net velocity along river, drift direction), vy = v cosθ (velocity across river).
Time to cross river: t = d/vy = d/(v cosθ)
Drift (distance swept along river): D = vx × t = d(u–v sinθ)/(v cosθ)
Case I — Minimum Time (from Aakash PDF — Kinematics):
Time is minimum when cosθ = 1, i.e., θ = 0° (swim straight across, perpendicular to bank).
Minimum time: t_min = d/v
Drift in this case: D = du/v (man is swept downstream by the river).
Case II — Minimum Distance / Shortest Path (from Aakash PDF — Kinematics):
To cross with zero drift (D=0): u–v sinθ = 0 → sinθ = u/v (only possible if v > u).
Man must swim upstream at angle θ to the normal to compensate for river current.
Time for shortest path: t = d/(v cosθ) = d/√(v²–u²)
If v < u: it is impossible to go straight across; man will always have drift. Download the Free PDF for Kinematics for all relative motion examples for JEE Main.
Definition (from Aakash PDF — Kinematics): An object moving under the influence of gravity (neglecting air resistance) is called a projectile. Its path is a parabola because horizontal motion is uniform and vertical motion is uniformly accelerated (downward) by g.
Case 1 — Horizontal Projection (from Aakash PDF — Kinematics JEE Main):
Body projected horizontally with speed u from height H at t=0:
Time to reach ground: T = √(2H/g)
Range: R = u·T = u√(2H/g)
Position at time t₀: x = ut₀ (horizontal); y = ½gt₀² (vertical downward)
Trajectory: y = gx²/(2u²) (parabola with vertex at launch point)
Velocity at time t₀: v₀ = uî – gt₀ĵ (horizontal component constant = u; vertical component = gt₀ downward)
Speed at ground: v = √(u²+2gH)
Case 2 — Oblique Projection from Ground (from Aakash PDF — Kinematics JEE Main):
Body projected from ground with speed u at angle θ above horizontal. Components: uₓ = u cosθ; uy = u sinθ.
Time of flight: T = 2uy/g = 2u sinθ/g
Maximum height: H = uy²/2g = u²sin²θ/2g
Horizontal range: R = uₓ·T = 2uₓuy/g = u²sin2θ/g
Equation of trajectory:
y = x tanθ – gx²/(2u²cos²θ) = x tanθ[1–x/R]
This is a parabola of the form y = ax–bx².
Instantaneous velocity and direction (from Aakash PDF — Kinematics):
At time t: horizontal component = uₓ = u cosθ (constant); vertical component = uy–gt = u sinθ–gt.
Speed: v = √[(u cosθ)²+(u sinθ–gt)²] = √[u²–2ugt sinθ+(gt)²]
Direction: tanφ = (u sinθ–gt)/(u cosθ) where φ is angle with horizontal.
When velocity is perpendicular to initial velocity (v⊥u): v = u cosθ/cos(90°–θ) = u cotθ; time t = u/(g sinθ).
Important Projectile Results (from Aakash PDF — Kinematics JEE Main):
(1) R is maximum when θ=45°: Rmax = u²/g; at θ=45°, H = Rmax/4.
(2) Same range for complementary angles (θ) and (90°–θ): R(θ) = R(90°–θ).
(3) tanθ = gT²/2R; tanθ = 4H/R.
(4) When θ=90° (vertical): T is maximum, R is minimum (zero).
(5) If projectile grazes two vertices of a triangle: tanα+tanβ = tanθ (where α, β are angles at base corners).
(6) Same range for two angles θ₁ and θ₂ where θ₁+θ₂=90°. If T₁ and T₂ are times of flight: R = ½gT₁T₂; u = ½g√(T₁²+T₂²); R = 4√(H₁H₂).
(7) If object passes through A at t=t₁ and B at t=t₂ at same height h: T = (t₁+t₂); h = ½gt₁t₂; average velocity from A to B = uₓ = u cosθ (since vertical displacement is zero).
Additional Projectile Properties (from Aakash PDF — Kinematics JEE Main):
At maximum height: vertical velocity = 0; horizontal velocity = u cosθ; speed is minimum = u cosθ.
Kinetic energy at max height = ½m(u cosθ)² = KE₀cos²θ.
Range on inclined plane (inclination α, projected at θ to incline): complex — reduces to R=u²cos²θ/(g cosα) × [2sin(θ–α)/cos²α] type formula. Download the Free PDF for Kinematics for all projectile motion examples for JEE Main.
Circular Motion Setup (from Aakash PDF — Kinematics JEE Main):
An object of mass m moves on a circular track of radius r. At any instant, it is at position B having moved through angular displacement θ from starting point A. Speed at this instant = v, direction = tangent to circle.
Angular Velocity (from Aakash PDF — Kinematics JEE Main):
ω = dθ/dt (rate of change of angular displacement). Angular velocity vector: ω = (dθ/dt)k̂.
Relations Among Circular Motion Quantities (from Aakash PDF — Kinematics JEE Main):
v = ωr (linear speed = angular speed × radius)
Linear velocity: v = ω×r (vector form)
Centripetal (radial) acceleration: ac = v²/r = ω²r (directed toward centre)
Tangential acceleration: at = dv/dt = αr where α = dω/dt = angular acceleration
Angular acceleration: α = dω/dt = d²θ/dt²
Uniform Circular Motion (from Aakash PDF — Kinematics JEE Main):
Speed v = constant → angular speed ω = constant.
Tangential acceleration aT = dv/dt = 0 (no change in speed, so no tangential acceleration).
Angular acceleration α = 0.
Only centripetal acceleration exists: ac = v²/r = ω²r (directed toward centre, perpendicular to v).
v ⊥ a (velocity perpendicular to centripetal acceleration in uniform circular motion — always).
Time period T = 2πr/v = 2π/ω; Frequency f = 1/T = ω/(2π).
Non-Uniform Circular Motion (from Aakash PDF — Kinematics JEE Main):
Speed v changes → both centripetal and tangential accelerations exist.
Tangential acceleration: aT = dv/dt (along the tangent, changes speed).
Centripetal acceleration: ac = v²/r (along radius toward centre, changes direction).
Net acceleration: a = √(ac²+aT²) = √((v²/r)²+(dv/dt)²)
Direction of net acceleration: at angle φ with radius where tanφ = aT/ac.
Angular Kinematics Equations (for uniform angular acceleration α):
ω = ω₀+αt; θ = ω₀t+½αt²; ω² = ω₀²+2αθ; θₙth = ω₀+α(2n–1)/2
(Exact analogy of linear equations with ω↔v, α↔a, θ↔s.) Download the Free PDF for Kinematics for all circular motion examples for JEE Main.
All Kinematics formulas from the Aakash Rapid Revision PDF: distance and displacement definitions, speed vs velocity, instantaneous v=dx/dt, a=dv/dt, a=v dv/dx, three integral forms (∫vdt=displacement, ∫adt=Δv, ∫adx=½Δv²), all 5 equations of uniform motion (v=u+at, s=ut+½at², v²=u²+2as, Sₙth=u+a(2n–1)/2, x=x₀+ut+½at²), all graph properties (x-t slope=v, v-t slope=a, v-t area=displacement, speed-t area=distance, a-t area=Δv, v-x: a=v dv/dx), x-t cannot be symmetric about time-axis, velocity at midpoint v=√[(vA²+vB²)/2], start-stop trip (vmax=αβT/(α+β), L=αβT²/2(α+β)), all 5 gravity cases (free fall, vertical up, projection from height up, projection from height down, symmetry of nth-second distances), all gravity results (T=√(2h/g), v=√(2gh), T_flight=2u/g, H=u²/2g, v=√(u²+2gh)), parallelogram law |R|=√(A²+B²+2ABcosθ), direction formula, all special cases (Rmax, Rmin, R⊥, θ=120°, R⊥A, n coplanar=0), vector subtraction, resolution (Vx=Vcosθ, Vy=Vsinθ), dot product (A·B=ABcosθ, perpendicular→0, î·î=1, î·ĵ=0), cross product (A×B=ABsinθn̂, parallel→0, î×ĵ=k̂), relative velocity (v_AB=v_A–v_B), umbrella (tanθ=v_M/v_R), closest approach (y=x sinθ), river crossing (minimum time θ=0°: t=d/v, D=du/v; minimum distance sinθ=u/v: t=d/√(v²–u²)), horizontal projection (T=√(2H/g), R=u√(2H/g), trajectory gx²/2u²), oblique projection (T=2u sinθ/g, H=u²sin²θ/2g, R=u²sin2θ/g, trajectory x tanθ–gx²/2u²cos²θ, tanθ=gT²/2R=4H/R, Rmax=u²/g at 45°, Rmax/4=H, same R for θ and 90°–θ, R=½gT₁T₂, R=4√(H₁H₂), v_perp at t=u/g sinθ), angular velocity ω=dθ/dt, v=ωr, ac=v²/r=ω²r, aT=αr, net a=√(ac²+aT²), uniform (aT=0), angular kinematic equations.
The 4 equations of uniformly accelerated motion (v=u+at, s=ut+½at², v²=u²+2as, Sₙth) cover 80% of Kinematics JEE Main questions. Every problem involving constant acceleration — free fall, horizontal projection, motion on inclined plane, rocket launch — uses these four equations. The key skill is choosing the right sign convention (usually upward positive), identifying u, a, t, s correctly, and substituting. The nth-second formula Sₙth = u+a(2n–1)/2 is the most frequently misunderstood — it gives displacement in the nth second specifically, not total displacement up to nth second.
Projectile motion is a superposition problem — treat horizontal and vertical components completely independently. Horizontal: uniform motion, no acceleration, uₓ = u cosθ constant throughout. Vertical: uniformly accelerated motion with a = –g. The trajectory equation y = x tanθ(1–x/R) follows immediately by eliminating t from the two parametric equations. Every projectile question in JEE Main either asks for T, H, R directly; tests the complementary angle property; or tests the velocity direction at a specific instant.
River crossing is a 2-minute guaranteed score in Kinematics JEE Main. Two cases — minimum time (swim perpendicular, θ=0°) and minimum distance (swim upstream at sinθ=u/v) — need to be memorised with their respective time and drift formulas. The only tricky case: if river speed u > man's speed v, zero drift is impossible — the river will always sweep him downstream.
Graph problems test conceptual understanding of area = displacement and slope = velocity/acceleration. The most common JEE Main graph trap: area under v-t graph = displacement (algebraic, taking sign), not distance. Distance = area under speed-t graph (all positive). And: slope of x-t = velocity (not speed), so a negative slope means motion in the negative direction. Download the Free PDF for Kinematics to have all formulas ready.
After working through Kinematics using this formula sheet, a student should confidently accomplish the following for JEE Main physics. On basic motion: apply v=dx/dt and a=dv/dt for any motion; use the third kinematic form a=v dv/dx; compute average velocity and average speed correctly; apply all 5 equations of uniform motion (v=u+at, s=ut+½at², v²=u²+2as, Sₙth, x=x₀+ut+½at²); use the nth-second formula correctly.
On graphs: read slope of x-t to get instantaneous velocity; read area under v-t to get displacement (with sign) and distance (without sign); read slope of v-t to get acceleration; read area under a-t to get change in velocity; use v-x graph slope to compute acceleration; interpret multi-phase v-t graphs; apply velocity-at-midpoint formula v=√[(vA²+vB²)/2].
On gravity: apply all 5 gravity cases correctly; use symmetry of vertical motion (tₐₛ=tdes, Sₙth = S(n+1)th for appropriate n, etc.); find time of flight and landing speed for all projection directions.
On vectors: compute resultant using parallelogram law; find direction; handle all special cases (perpendicular, parallel, antiparallel, n equal vectors); resolve into components; compute dot and cross products including in component form.
On relative motion: compute v_AB = v_A–v_B; find umbrella angle; find closest approach; solve both river crossing cases (minimum time and minimum distance) including when the crossing angle and drift.
On projectile: apply all formulas (T, H, R, trajectory) for both horizontal and oblique projection; use complementary angle property; use tanθ=gT²/2R and tanθ=4H/R to find angle; use R=½gT₁T₂ and R=4√(H₁H₂) for two-angle problems; find velocity at any instant including when perpendicular to initial.
On circular motion: relate ω, v, r, T, f; compute centripetal ac=v²/r and tangential aT=αr accelerations; compute net acceleration in non-uniform circular motion; apply angular kinematic equations. Download the Free PDF for Kinematics to test all outcomes before your JEE Main exam.
The Aakash Rapid Revision & Formula Bank PDF for Kinematics contains all equations of motion, all graph rules, all gravity cases, all vector operations, all relative motion results, all projectile formulas, and all circular motion results in one structured JEE Main physics reference.
Kinematics is the chapter that teaches you the formal language of motion — displacement, velocity, acceleration, and their relationships through calculus and algebraic equations. Every physics chapter from Laws of Motion to Electromagnetism uses kinematic language. Mastering Kinematics means you can set up any motion problem correctly, choose the right equations, and solve without confusion about signs or directions.
The three pillars of Kinematics for JEE Main: (1) Equations of motion — memorise all 5 forms, especially Sₙth; (2) Projectile motion — four formulas (T, H, R, trajectory) are the complete toolbox; (3) Relative motion and graphs — these are the conceptual tests that separate 70-percentile students from 99-percentile. Use this page and the Free PDF Download for Kinematics as your complete JEE Main revision foundation.
In Kinematics, the 4 equations of uniform acceleration from the Aakash PDF: (1) v = u + at [first equation, relates velocities and time]. (2) s = ut + ½at² [second equation, gives displacement in total time t; equivalent forms: s=(u+v)t/2 and s=vt–½at²]. (3) v² = u² + 2as [third equation, velocity-displacement relation without time]. (4) Sₙth = u + a(2n–1)/2 [displacement in the nth second specifically, not total up to nth second]. Variables: u=initial velocity, v=final velocity at time t, a=uniform acceleration, s=displacement from t=0 to t=t, Sₙth=displacement between t=(n–1) and t=n. Fifth equation (position): x = x₀ + ut + ½at² where x₀ is initial position. General (non-uniform a): v=dx/dt; a=dv/dt; a=v dv/dx (third calculus form). These Kinematics equations of motion are the most fundamental formulas — every uniformly accelerated motion problem in JEE Main uses one or more of these.
In Kinematics, the nth second formula Sₙth = u + a(2n–1)/2 gives the displacement of a particle DURING the nth second — i.e., the displacement between t=(n–1) seconds and t=n seconds. It is NOT the total displacement up to n seconds. Derivation: Sₙth = [displacement up to n seconds] – [displacement up to (n–1) seconds] = [un+½an²] – [u(n–1)+½a(n–1)²] = u[n–(n–1)] + ½a[n²–(n–1)²] = u + ½a[n–(n–1)][n+(n–1)] = u + ½a[1][2n–1] = u + a(2n–1)/2. Key in Kinematics JEE Main: for free fall (u=0, a=g): Sₙth = g(2n–1)/2. Ratio of distances in successive seconds from rest: S₁:S₂:S₃:…:Sₙ = 1:3:5:…:(2n–1). This odd-number ratio in Kinematics is a direct JEE Main question every few sessions. Special case from PDF: if a body reaches maximum height in t seconds, distance in (t)th second = distance in (t+1)th second — because at the top the nth-second distances are symmetric.
In Kinematics, graph interpretation from the Aakash PDF: x-t graph: slope of tangent at any point = instantaneous velocity at that point. Steep upward slope → high positive velocity. Horizontal → zero velocity (at rest). Negative slope → motion in negative direction. Slope of chord between two points = average velocity over that interval. The x-t graph CANNOT be symmetric about the time-axis (particle can't be at two positions simultaneously). v-t graph: slope at any point = instantaneous acceleration. Slope of chord = average acceleration. Area under v-t graph (taking sign into account) = displacement. Area above time-axis = positive displacement; area below = negative displacement. Net displacement = total area with signs. Total distance = sum of |areas| of each segment. Area under speed-t graph (always positive) = distance. a-t graph: area between tᵢ and tᶠ = change in velocity (vᶠ–vᵢ). v-x graph: acceleration at any position x₀ = v₀ × (slope of v-x graph at x₀) = v₀ × (dv/dx). These Kinematics graph interpretations are tested in JEE Main as MCQs with given graphs — the slope/area rules are the key tools.
In Kinematics, projectile motion formulas from the Aakash PDF: Oblique projection (angle θ, speed u): Time of flight T=2u sinθ/g. Maximum height H=u²sin²θ/2g. Horizontal range R=u²sin2θ/g=2uₓuy/g. Trajectory: y=x tanθ–gx²/(2u²cos²θ) = x tanθ(1–x/R). Speed at max height = u cosθ (minimum speed, only horizontal component). tanθ = gT²/2R = 4H/R. Rmax = u²/g at θ=45°; H = Rmax/4 at θ=45°. Same R for θ and (90°–θ). For two angles with same R: R=½gT₁T₂; R=4√(H₁H₂). Velocity perpendicular to initial: v=u cotθ at t=u/(g sinθ). Horizontal projection (from height H): T=√(2H/g); R=u√(2H/g); trajectory y=gx²/2u². Velocity at t=t₀: vₓ=u (constant), vy=gt₀ (downward). Speed at ground=√(u²+2gH). Average velocity from A to B at same height = u cosθ (horizontal component). These Kinematics projectile formulas cover 1–2 direct JEE Main questions per session.
In Kinematics, relative velocity v_AB = v_A – v_B (velocity of A as seen by observer at B). In 2D: this is vector subtraction. River crossing setup: river width d, river flows at speed u, man swims at speed v (w.r.t. water) at angle θ to the normal to bank. Velocity across river: vy = v cosθ. Velocity along river (drift direction): vₓ = u – v sinθ. Time to cross: t = d/(v cosθ). Drift: D = vₓ × t = d(u–v sinθ)/(v cosθ). Minimum time case: set cosθ = 1 (θ=0°, swim straight across). tmin = d/v. Drift = du/v (downstream). Man can't control drift in this case. Minimum distance (zero drift) case: set D = 0 → u–v sinθ = 0 → sinθ = u/v. Required: v>u (otherwise impossible). Man swims upstream at angle sin⁻¹(u/v) to normal. Time = d/√(v²–u²). Drift = 0. If v
In Kinematics, circular motion accelerations from the Aakash PDF: Centripetal (radial) acceleration ac = v²/r = ω²r. Direction: always toward the centre of the circle. It changes the DIRECTION of velocity (curves the path) without changing the speed. Tangential acceleration aT = dv/dt = αr. Direction: along the tangent to the circle (same direction as velocity if speeding up, opposite if slowing down). It changes the MAGNITUDE (speed) of velocity without changing direction. In UNIFORM circular motion: speed v = constant → aT = 0; only ac = v²/r exists. v ⊥ a (velocity and centripetal acceleration always perpendicular). Angular acceleration α = 0. In NON-UNIFORM circular motion: speed changes → both ac and aT exist. Net acceleration a = √(ac²+aT²) = √((v²/r)²+(dv/dt)²). Direction of net acceleration: makes angle φ with radius where tanφ = aT/ac. Relations: v=ωr; aT=αr; ac=ω²r. Angular kinematic equations (for constant α): ω=ω₀+αt; θ=ω₀t+½αt²; ω²=ω₀²+2αθ; θₙth=ω₀+α(2n–1)/2. These Kinematics circular motion results appear in JEE Main as 1 direct question per session.
In Kinematics, the parallelogram law: if two vectors A and B are represented as two adjacent sides of a parallelogram from a common origin, the diagonal from that origin represents their resultant R. |R|=√(A²+B²+2ABcosθ). Direction: tanβ=B sinθ/(A+B cosθ) gives angle of R with A. Special cases: θ=0° (parallel): R=A+B (maximum). θ=180° (antiparallel): R=|A–B| (minimum). θ=90° (perpendicular): R=√(A²+B²). |A|=|B|=x: R=2x cos(θ/2); R bisects the angle. If |A|=|B|=|R|: θ=120°. If R⊥A: A²+R²=B² and cosθ=–A/B. For n coplanar equal-magnitude vectors with equal angles between them (360°/n): resultant=0. Vector subtraction: |A–B|=√(A²+B²–2ABcosθ)=|A+(–B)|. If |A|=|B|=x: |A–B|=2x sin(θ/2) (note: sin in subtraction, cos in addition). Rectangular components: Vx=Vcosθ, Vy=Vsinθ, |V|=√(Vx²+Vy²), angle=tan⁻¹(Vy/Vx). Unit vector: V̂=cosθî+sinθĵ. These Kinematics vector formulas appear in JEE Main both directly and as tools in projectile/relative motion problems.
In Kinematics, vertical motion under gravity uses g=9.8≈10 m/s², and equations of motion with sign convention (upward positive, so a=–g). Case 1 — Free fall (u=0): T=√(2h/g); v=√(2gh)=gT. Case 2 — Projected up from ground: Time of ascent=u/g; time of descent=u/g; total T=2u/g; max height H=u²/2g; speed at ground=u (symmetric); net displacement=0; net distance=2H=u²/g. Velocity-time graph: starts at +u, linearly decreases to 0 at t=u/g, continues to –u at t=2u/g. Position-time graph: parabola, maximum at t=u/g. Case 3 — Projected up from height h: speed at same height on return=u; speed at ground=√(u²+2gh); time to same level=2u/g; total time T'=(u+√(u²+2gh))/g. Case 4 — Projected downward from height h: v=√(u²+2gh); T=(–u+√(u²+2gh))/g. Special property: if max height reached at t=T, then Sₜth=S(t+1)th; S(t–1)th=S(t+2)th; S(t–r)th=S(t+r+1)th. This symmetry of Kinematics nth-second distances in vertical motion is directly tested in JEE Main.
In Kinematics, the trajectory equation for oblique projection (angle θ, initial speed u): y = x tanθ – gx²/(2u²cos²θ). Derivation: Horizontal: x=u cosθ·t → t=x/(u cosθ). Vertical: y=u sinθ·t–½gt². Substitute t: y=u sinθ·x/(u cosθ)–½g[x/(u cosθ)]² = x tanθ–gx²/(2u²cos²θ). Alternative form: y = x tanθ(1–x/R) where R=u²sin2θ/g is the range. This form makes it clear the trajectory passes through (0,0) and (R,0). From this: when x=R/2 (halfway): y=x tanθ×(1–½)=½×R/2×tanθ — at mid-range, y≠H (max height is not at mid-range). At max height: dy/dx=0 → x_maxH=R/2 (horizontal distance to max height IS half the range). For a=bx–cx² form: vertex (max height) at x=b/2c=R/2 ✓. From trajectory: tanθ can be found if y and x at any point are known. For horizontal projection: trajectory is y=gx²/2u² (with y downward positive) — a simpler parabola with vertex at launch point. These Kinematics trajectory equations are tested in JEE Main as "which equation represents the trajectory" or "find maximum height from trajectory equation" questions.
In Kinematics, when two projectiles are launched with the same initial speed u at complementary angles θ and (90°–θ) giving the same range R: let T₁ and T₂ be times of flight, H₁ and H₂ be maximum heights. T₁=2u sinθ/g and T₂=2u sinθ'/g = 2u cosθ/g (since θ'=90°–θ, sin(90°–θ)=cosθ). R = ½gT₁T₂ = ½g×(2u sinθ/g)×(2u cosθ/g) = 2u²sinθcosθ/g = u²sin2θ/g ✓. Initial speed: u = ½g√(T₁²+T₂²). H₁=u²sin²θ/2g, H₂=u²cos²θ/2g. H₁H₂ = u⁴sin²θcos²θ/(4g²) = (u²sin2θ)²/(16g²) = R²/16. Therefore √(H₁H₂) = R/4 → R = 4√(H₁H₂). This Kinematics result R=4√(H₁H₂) is tested in JEE Main as a direct fact-recall question. Similarly, tanθ=gT²/2R is derived: T=2u sinθ/g, R=u²sin2θ/g=2u²sinθcosθ/g. gT²/2R = g(4u²sin²θ/g²)/(2×2u²sinθcosθ/g) = 4u²sin²θ/g × g/(4u²sinθcosθ) = sinθ/cosθ = tanθ ✓.
Kinematics – JEE Main Physics Formula Sheet